
Make games using Odin and Raylib #3: An animated player
Today we will make our game look less dull by adding a run animation to the player character. We will download an image containing an animation, draw it in game and then make the animation play properly. A theme throughout today’s post is that we will try the different procs for drawing graphics on the screen that Raylib provides, and see how they can be used in different circumstances. A new thing in this post is that each section ends with a “Full code + what changed in this section” expandable item....