
Audio in Karl2D: Software mixing, OS APIs and general design
As I’ve been making my own game creation library Karl2D I’ve noticed something about audio: While many people are fine with writing their own rendering, they still go for some library when implementing sound. For example, you might end up using the library miniaudio. I decided to try to implement my own audio in Karl2D, and so far I’d say it has been easier and more straight-forward than rendering. It has also been quite fun!...












