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Games

These are games and games technology I've made or participated in making. Some of them are big jobs, others are smaller gamejam creations. All games are for Windows unless otherwise stated.

Stingray / Bitsquid Engine

Stingray Engine tech demo

I worked for around two years at Bitsquid which made a game engine with some pretty neat features such as collaborative editing and fast iteration times. I made mostly tools. Bitsquid was aquired by Autodesk and renamed to Stingray in 2014. Image is from a tech demo created for us by Fatshark.

Website

A Way Out

Hazelight's new game!

I've worked as a programmer on Hazelight's first game A Way Out. Hazelight focuses on making story driven and innovative games.

Hazelight's Website
Trailer

Verdammte Strindberg!

Verdammte Strindberg!

Famous Swedish author August Strindberg and Einstein's mustache go on an adventure through 20 procedurally generated levels with one mission: Kill Adolf Hitler. Crazy soundtrack by Karl Flodin. Warning: Contains symbols and gore which some might find offensive.

Download (74 MB)
Download source (82 MB, includes resources)

Orbital Space Shizz

Orbital Space Shizz

Simulation of a rocket taking off and putting itself in orbit. The route is pre-programmed in the source code. I made this to explore orbital space physics, try WebGL and because SPACE. Music by Karl Flodin.

Play in browser
Download (2.8 MB)
Source at GitHub

Intelligent Design

Intelligent Design

Remarkably insane and Really Accurate simulation depicting a gang of animal body parts strolling through the forest, combining using magical plants and jumping towards their final destiny. Art by Magdalena Fischerström. Music and sound by Karl Flodin. Made at No More Sweden 2017.

Play in browser or download (itch.io)
Source at GitHub

Heebie Jeebies

Heebie Jeebies

Cities on wheels with giant cannons try to annihilate each other or the other cities' god. Built during Global Game Jam 2017. Art by Magdalena Fischerström.

Play in browser (Unity WebGL)
Source at GitHub

Caged Cowboys

Caged Cowboys

Four cowboys are locked inside a fenced fighting arena strapped to a rocket where the physics behave strange. Local multiplayer coop brawler. Requires at least two PS4 / XBox360 gamepads. Nice backgrounds by Pontus Ullbors.

Download (24 MB)
Source at GitHub

KOFFERT

Koffert

A town AI simulation where the townspeople wander around and try to fullfill their needs. When they're restless they dance around trees. When they need to party the jump up and down with beer in their hands at the pub. When they are tired they go to their bed in their house. Made at No More Sweden 2015. I wrote this in lua using my own minimalistic shape rendering lib pvx. Features massively non-optimized gamejam made A* path finding.

Download (305 KB, includes lua runtime)
Source at GitHub

Give us the Funk

Give us the Funk

Someone has stolen all the power known as funk and you must rise to the top to set things right! Inspired by Icy Tower.

Download (34 MB)

Shipment-23

Shipment-23

You are alone on a space ship which is part of a continuous cycle of caravans going to the base EUROPA II on the moon Europa. Very dreamy! Part of the Humble Bundle Games Against Ebola gamejam.

Download (24 MB)

Breaking Collision

breaking collision

A game where you solve puzzles by traversing worlds which contain both 3D and 2D collision, it's meant to be this CRAZY CORE MECHANIC. It's OK. Made during ten week school game project. It's developed by a group of like 15 people and is based off my prototype. I acted as project leader/lead coder/designer.

Download (228 MB)
Download prototype (12 MB)

Snake (ATMEGA & x86 assembly)

Snake (ATMEGA assembly)

Snake written in ATMEGA assembly language for custom hardware which consists of a 8x8 LED matrix and a joystick. Picture is the hardware before we got the game working. I recently also made an x86 Snake, which is also linked below (it has nothing to do with the ATMEGA-version, other than being an implementation of Snake).

x86 source at GitHub
Download x86 windows binary (5 KB)
Download ATMEGA source (11 KB)

Hype Snake

hype

Two-button snake madness button mashing game made by Daniel Remar. I did the voice for one of the snakes! Exceptional Let's Play.

Download (21 MB)

A Lamentable Sighting of Distortion (LSD)

A Lamentable Sighting of Distortion (LSD)

Story-driven sidescroller (oooooh). Ten week school project from when I studied game programming in the fair city of Skövde.

Download (350 MB)
Download source (413 MB, includes resources)